0.8.5 Hotfix
Deadeye Deepfake Simulacrum » Devlog
Howdy Agents! (✿◕‿◕)
Quick hotfix for the last patch just dropped. Here are da notes.
- Fixed a few typos in the new side quest emails, messages, dialogue, etc.
- Fixed the names of the nodes in the new mission, they now all have different names. I’ve added a bit of code to hopefully avoid this issue in the future.
- Fixed a small visual bug with the new mural in the Concierge’s pleasure fortress.
- Fixed a visual bug that occurred when horses try to hack you.
- Fixed an issue with the AI for the black hole agent in the PGD mission that caused them to freeze up.
- Fixed an issue with bypass hacker AI, preventing them from hacking you for several seconds if the hack was interrupted by damage.
- Fixed an issue preventing different pillars to appear in BBS missions
- Buffed bows to deal 400% more damage. I originally thought bows needed to be weak since they are a ranged melee option, but they're actually pretty hard to use. I'm hoping the 400% damage buff makes them more fun.
- Added a few new skelly sprites. Did some things behind the scenes so adding new skellies doesn't reset your appearance in game.
Files
LinuxEarlyAccess.zip 357 MB
23 days ago
MacEarlyAccess.zip 351 MB
23 days ago
WindowsEarlyAccess.zip 349 MB
23 days ago
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Deadeye Deepfake Simulacrum
Unimmersive Sim
Status | In development |
Author | nodayshalleraseyou |
Genre | Shooter, Role Playing |
Tags | Character Customization, Cyberpunk, Hacking, Meaningful Choices, Retro, Sci-fi, Stealth, Story Rich, Top down shooter |
More posts
- 0.8.5 Update29 days ago
- 0.8.3 UpdateFeb 28, 2024
- Stackhunter Part I - 3 New Missions!Jun 01, 2023
- 0.7.1 UpdateMay 19, 2023
- 0.7 Update, BBS Side Mission Rework!Apr 17, 2023
- Sex UpdateApr 01, 2023
- Smol UpdateFeb 14, 2023
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