Perk Update!


Howdy agents! (✿◕‿◕)

Coming at you with a hot 'n' crispy update. This one includes the first round of passive perks. You can add them to your character in the abilities menu using the worst fucking menu you've ever seen in a video game.  This system has gone through a *lot* of iterations but I think I'm happy with their power level now. Each class only has 1 perk for now, but there will be at least 3 in the full release. Let me know what you think of this first batch! Anyway here are the patch notes. 

Perks are semi-permanent passive upgrades to your character that cost points to equip *and* to dequip. They have upsides and downsides so think carefully before taking them! You can equip three to your character at a time.

Additions

  • Added 9 passive perks, 1 per class. 
    • Gunmeister - Nimbler Operator - Your weapon reloads 3x slower, or 3x faster depending on how empty your magazine is.
    • Acrobat - Gun Runner - You can aim, reload, and shoot while sprinting, but sprinting now consumes slug from your slug meter.
    • Medic - Bloodmage - Abilities use armor instead of ego.
    • Technician - Hot Potato - When you throw a grenade, drop another at your feet for free!
    • Chronomancer - Slug Guzzler - Slug slows time by an additional factor of 4, but is consumed 8x as quickly while doing so.
    • Esper - Sorcerer - Your abilities can be cast twice as many times, but cost twice as much.
    • Hacker - Penetrator - Hopping to computers is instant at the cost of 1 additional data.
    • Empath - Seducer - Enemies can see you through walls but have a 25% of falling it love ♡ ( ̄З ̄)
    • Infiltrator - Sound Caster - noises from your gun are twice as loud, but draw enemies to your cursor position instead of your own.
  • Added hackable toilets, you can flush them to alert enemies!
  • Updated the demo story missions. Some got small changes, and some got pretty big ones! This involved the addition of new secrets, changing geometry, and remixing enemy and computer placements.

Adjustments

  • Overhauled physics interactions, updated colliders, lowered fixed time step. Game should feel smoother now.
  • Autohackers no longer alert enemies
  • Autohacker hop cost lowered to 2
  • Updated the the effect of the low-profile perk.
  • Thermoptic Camouflage cost lowered to 3 ego, max charges increased to 3, time active decreased from 20s to 5s. This ability let players completely break the game in a bad, not fun way. This change will keep the ability useful without making it a press to win button. 
  • Moved the icons around on your desktop computer so they're a little more sensibly organized.

There have also been lots of bug fixes, these are all listed in the last few steam posts if you're *really* that interested. Note that this update isn't on steam yet. I'm throwing it up on Itch to get a little feedback before I do.

That's all for now!

Files

Windows Demo 141 MB
Oct 09, 2021
Linux Demo 148 MB
Oct 09, 2021
macOS Demo 142 MB
Oct 09, 2021

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