Melee Weapons Update! 🔪


Hello Agents (✿◕‿◕)

This is a huuuuuge update with tons of additions. I’ll be putting it on Steam by new year’s and polishing up things in the meantime. There are probably lots of bugs lurking around in this build so be warned!



New Additions =====

-Added melee weapons (22 varieties!) -- These can be purchased from the shop. You can toggle between your gun and melee weapon by pressing the middle mouse button. These things are very difficult to use, but don’t make noise and never run out of ammo. They’ll be receiving support in the form of a dedicated class in the future. Enemies can use these too, but they’re very ineffective with them currently so it’s disabled for now. 

-Skills can be cast from the command line. -- You can do this by typing ‘skill [NUMBER]’ in your terminal. This is especially helpful for dedicated hackers, but has some uses for other classes as well 

-New Hacker ability: Spoof -- Prevents the overlord from registering your hops for a brief period. The next update will involve some changes to the overlord and QoL fixes to hacking like autocomplete. This ability will be much more useful by then.

-Squad commands -- You can order your combat-oriented allies into position with the [X] key.

-You can now disable the chromatic aberration slow-mo effect in the options menu.

-Updated wardrobe menu. -- You can now customize the color of your skeleton, gun, melee weapon, and grenade. The menu should be a lot more intuitive to use now. 

-Grenade Update -- Removed the FRC (force) stat from grenades. This previously dictated how far they would fly. Distance thrown is now determined by mouse cursor position. Grenade explosions are also the color of your grenade now. 



New Perk for Each Class =====

Technician 

Boomer - Ignore explosion damage. Weapon rotation difficulty increased by 35%

Gunmeister 

Ol’ Reliable - Interacting with fallen guns refills your current one, rather than replacing it.

Medic

Heart-Under-Blade - Killing humanoids with a melee swing refills your armor. Begin each mission with 1% of your maximum armor.

Acrobat

Weight Loss - Movement speed reduced by 20% Gain 2% movement speed for each 1% armor ur missing. 

Esper

Energy Vampire - Begin missions with 0 ego. Killing a humanoid with a melee weapon grants 5 ego up to your maximum.

Chronomancer

Endless Cycle - Your slug is reduced by 90%. It now automatically recharges after a 3 second delay.

Empath 

Become Succ - Become a succubus. Your top ability is locked to Kiss X and free to cast. Sprout cute wings. 

Hacker

Out of Bound - Discover and hop to computers through walls. Opening your laptop creates a sound reaching 1 line of sight distance.

Infiltrator

Shocking Reveal - Enemies take 1.5 seconds longer to initially notice you. They immediately call for backup after doing so.



Balance Changes =====

-The Gorilla Grip and Optical Stabilizer abilities now last 10 seconds instead of 5

-Enemies now wait 3 seconds to call for backup instead of 1.5. I’m working on a better visual for this but it’s not ready yet.

-Ammo stations now empty your current mag, but grant 1 mag above your maximum cap to your reserve. Ammo stations were a little too easy to abuse, they now require more consideration since they empty your current mag. 

-100% ability is now limited to 1 refill instead of 3. Hopefully this doesn’t disappoint anyone too much. I want characters to get to the point where they have absurd amounts of sustain, but this ability made it too easy from the start. I’ll be introducing new ways to refill your ego, or substitute other resources for it.




Bug Fixes and Adjustments =====

-Security cameras now alert the closest enemy instead of a quasi-random one in the level.

-Added nicer trail effect on kiss x ability

-Enemy alert code was largely rewritten to be more reliable and fair. A lot is happening under the hood when enemies call for help and these changes will set the stage for better visual feedback in the future.

-The Concierge is no longer hackable. This was done so that players wouldn’t get bogged down messing around with their terminal in the intro scene. There are story reasons why they shouldn’t be hackable as well. 

-Fixed a bug where picking up a weapon dropped by a turret would give it infinite ammo.

Files

Windows Demo 143 MB
Dec 28, 2021
mcOS Demo 145 MB
Dec 28, 2021
Linux Demo 151 MB
Dec 28, 2021

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