Hacking Update
Howdy Agents. (✿◕‿◕)
Gonna be busy with real work next week, so I'm dropping some new additions to hacking and a buncha cruncha bug fixes right now!
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New Additions
+Added autocomplete feature. There are a few known booboos with this but they should be very hard to encounter.
+Added 3 new attacks to system overlord: placing blind spots on camera, increasing chance of attack, and increasing system scrub cost.
+New Ammo Type: BARB. These rounds have half damage, but slow movement proportional to missing armor. Guns with barbs tend to spawn with higher magazine sizes and firerates.
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Bug Fixes + Tweaks
+Fixed many issues with melee weapons and wall collisions. Duplicated sounds and particles should no longer appear.
+Fixed issue with overlord where you would recieve warnings instead of real attacks. most of the time. Distribution of attacks has been tweaked as well.
+Added snapback instructions to the terminal after snapping to a computer. Thanks to OrthelloDev for reminding me to do this.
+Enemy pathfinding has been improved.
+Friendly units will no longer get stuck trying to pathfind through locked doors. They will now give up, or find a new path around them.
+Melee attacks can now be made while sprinting, but will cancel the sprint for their duration.
+Lots of sound bugs fixed. Objects would sometimes double apply the volume level to sounds, making them very quiet. This applied to grenades and abilities. Their volume should be consistent now.
+Restored sound to repair station.
+Guns spawned during slowdown no longer have high pitched firing noises to compensate.
+Changed priority of attack and reload key registration. You can now hold down [R] and the attack key to "lever" a single shot weapon. Before it would reload indefinitely without firing a shot.
+Melee hitbox display is now locked in place when a melee attack is activated.
+Camera Boi enemies now return your vision on death, you no longer have to snap back manually unless you want it back early.
+Orange planet mercenaries in the Duvet Alliance mission now use grenades instead of the dash ability.
+AIs with no offensive vocabulary besides hacking can no longer hack unhackable enemies.
+AIs no longer switch targets while hacking.
+Removed bug where hackers could sometimes instantly kill you after entering and leaving their line of sight for exactly one frame.
+Added a grenade timer to enemies equal to twice grenade's cook time. This prevents enemies from spamming grenades like crazy.
+Removed compass jamming attack from Overlord, and removed compass jamming mission variant. The concept of a level without a compass will be explored in a secret mission, but these modifiers were frustrating and confusing to new players.
+Evil Twin enemy can now use hacking and grenades. They will eventually be able to use your abilities as well.
+Tutorial updated to explain new hacking system.
+Changed scene transition fade time from 1 second to half a second. Makes things a little more snappy.
+Fixed a """memory leak""" issue with mimics that could cause the game to freeze up with two many on screen.
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Files
Get Deadeye Deepfake Simulacrum
Deadeye Deepfake Simulacrum
Unimmersive Sim
Status | In development |
Author | nodayshalleraseyou |
Genre | Shooter, Role Playing |
Tags | Character Customization, Cyberpunk, Hacking, Meaningful Choices, Retro, Sci-fi, Stealth, Story Rich, Top down shooter |
More posts
- 0.8.8 Update58 days ago
- Quick HotfixAug 16, 2024
- 0.8.5 HotfixJun 13, 2024
- 0.8.5 UpdateJun 07, 2024
- 0.8.3 UpdateFeb 28, 2024
- Stackhunter Part I - 3 New Missions!Jun 01, 2023
- 0.7.1 UpdateMay 19, 2023
- 0.7 Update, BBS Side Mission Rework!Apr 17, 2023
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