0.5.3 Update (Cow + Shrimp)
Hello Agents (βΏββΏβ)
Here with a pretty chonky update before my dev time is replaced with elden ring time. Here are the notes!
New Stuff πππππππππππππππππππ
π Added a new level to the Beta. Accessible by completing the mainline lilypad shrine mission.
π Melee attack replaced with a kick! Still uses the [c] key by default This move can break glass, and sends enemies, furniture, and grenades flying. You can kick enemies and furniture through windows too!
πNew effect for the optical stabilizer ability. The old one was lazy, this one is lazy, but looks much better!
π New effect for the Running in the 90s ability. Should make you feel like a real life car.
π The sneaky weasel ability now disables, cameras, turrets, and opens locked doors in addition to silently breaking glass. Previously this ability was too niche, I hope the added flexibility makes it relevant.
π Killing enemies now causes enemies nearby to begin patrolling.
π New Grenade throwing system. The old throw was purely physics based and a little imprecise as a result. The new system has the grenade fly exactly to your cursor position. This may feel less natural but it should be far more reliable. Might change it back if people dislike it, idk.
πAI can now utilize the Mind expansion ability with a unique interaction.
πExpanded Concierge Dialogue tree after completing the AMS mission. You can now ask about some of the suspicious goings on and get a little bit of insight.
π 3 New Abilities! πππππππππππ
πππ Infiltrator - Rat Trap - Throw a silent trap to your cursor position.
πππNecromancer - kill urself :( - die!
πππAcrobat - Deep Breath - Cast abilities for FREE while the effect is active. I hope this rounds out the acrobat class a little bit. Iβm planning a perk or two that does something along these lines. This ability is also BUSTED probably but idc.
Fixesπ¦π¦π¦π¦π¦π¦π¦π¦π¦π¦π¦π¦π¦π¦π¦π¦π¦π¦π¦π¦π¦
π¦ Fixed pathfinding error where enemies would no longer pathfind through locked doors in some levels.
π¦Fixed bug with engorge ability that allowed u to infinitely grow your weapon by swapping it out. This was kind of a fun bug so Iβll try to incorporate it back in later
π¦Concierge is now immortal for realsies. They should ignore your attacks too. Itβs just beneath them.
π¦Fixed a bug where unstoppable force would kill you when swinging some weapons.
π¦Fixed an issue where weapon attachments like silencers or shields would persist on dropped weapons after the carrier died. All that stuff just gets deleted now.
π¦ Enemies mid alcubierre dash no longer bleed 1000% more than they should.
π¦Overlord forced unload and forced discharge attacks now swap the player to ranged combat so they can take effect.
π¦ Melee weapon cooldown times are now listed in the shop and armory
π¦ Fixed bug where classes required chiplets but only cost one upon purchase.
π¦Added new audio sources so that melee weapon sounds donβt cut each other off.
Files
Get Deadeye Deepfake Simulacrum
Deadeye Deepfake Simulacrum
Unimmersive Sim
Status | In development |
Author | nodayshalleraseyou |
Genre | Shooter, Role Playing |
Tags | Character Customization, Cyberpunk, Hacking, Meaningful Choices, Retro, Sci-fi, Stealth, Story Rich, Top down shooter |
More posts
- 0.8.8 Update35 days ago
- Quick Hotfix94 days ago
- 0.8.5 HotfixJun 13, 2024
- 0.8.5 UpdateJun 07, 2024
- 0.8.3 UpdateFeb 28, 2024
- Stackhunter Part I - 3 New Missions!Jun 01, 2023
- 0.7.1 UpdateMay 19, 2023
- 0.7 Update, BBS Side Mission Rework!Apr 17, 2023
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