0.6.6 Update ٩(◕‿◕。)۶


Heloooo Agents! (✿◕‿◕)

Apologies, some of these notes are from the last update which did not make it to steam. They're included here because I'm copying this from the steam announcement.

Tonight I bring you the 0.6.6 update. It comes with the end of the main quest, a new secret mission, better difficulty options, and so much love! To access some of the new story content, you'll need to grab the beta from our discord. Join join join!

Join the discord do it now!!!!!!!!

Our early access release is fast approaching on October 13th! I'm happy to announce that DDS has all the content I wanted by that date. I'll be spending the next month and a half polishing, fixing bugs, responding to feedback, and shilling the hecc out of it to anyone who will listen.

Anyways here are the patch notes.


New Stuff!

  • Added 2 new missions to the beta and an ending sequence that completes the main questline! There are some more alternate endings, dialogue choices, and adjustments I'll be adding over time but you can watch them credits roll.
  • New standalone mission. Venture into the frozen wastes under sniper fire. This mission is unlocked by talking to a hidden NPC, and is even available in the demo.
  • Updated the Duvet questline's Liar route. At the end of the route, you could meet The Concierge for a secret convo to reach an alternate outcome. The Concierge now beckons to you, making this ending feel like more of a choice and less of a random encounter.
  • New Assistance Options! I've replaced them with a simple damage reduction slider. A lot of the previous options were highly situational and confusing for players to use. The aim guide and scale up enemies options are still there.
  • Added several new 'martial arts' perks that upgrade your kick. Waa-cha!
  • Removed the Dimitrescu medic ability and replaced it with Sanguine Lagoon, an area of effect health drain spell. Dimitriscu was removed for being too complicated, sucky looking, and annoying to fight against when enemies came equipped with it.
  • Removed chiplet cost for removing a perk. I want perks to be semi-permanent but having a cost to equip AND dequip was just too much.
  • Enemies will now gift you a chiplet if you complete their mission without killing any of them.
  • Improved the Trauma Team ability. Units can now slow-hack and have a lot more health. This ability kind of sucked before.
  • Added new stuff on the backend so that missions can award individual abilities as reward. The hidden sniper mission will award an ability if you find a secret within it. DDS struggles with providing meaningful rewards, I hope this will mitigate this issue moving forward as more quests award abilities and weapons.
  • Updated dialogue with xX_flybynight_Xx. Definitely has nothing to do with the new secret mission.
  • Updated the eichler home mission. Some enemies were removed and enemy placements were changed.
  • Added a drivable police car to the eichler home mission.
  • Overhauled how emails are spawned and stored. Emails should now be listed in order of appearance, rather than a weird wacky order.
  • Added two new computers: The witness and the minion. The witness provides sight through walls, the minion provides a choice of doubling your data or resetting system overlord aggro.

Adjustments

  • Fixed a bug where enemies could sometimes shoot their weapons while hacking.
  • Updated a lot of sound sources so they work better. Melee weapons can now trigger multiple enemy death sounds per swing.
  • Added a camera hub to Train Heist mission so cameras actually work.
  • Fixed the rain effect in Duvet's apartment.
  • Fixed oversized explosion particles on rocket explosions.
  • Reduced intensity of the vignette effect.
  • Fixed several typos in the terminal.
  • Increased minimum blast grenade damage.
  • Sight grenades now last longer and activate faster, making them more viable.
  • Removed weird invisible wall from prison level that appeared on minimap but was not interactable.
  • Fixed the freezer get_temp command in the sushi bar level
  • fixed time bubble effect from appearing under the floor
  • Fixed the weird picture of the ostritch in the acid rain level so it doesn't render above the player
  • Renamed doors in prison level with duplicate names.
  • Fixed a bug causing zomble attack delays. After being alerted, zombies would pause for a moment before chasing their target. They now immediately attack, making them much spookier.
  • Fixed some typos in the secret Guilt convo.

Files

Windows Beta 196 MB
Aug 31, 2022
Linux Beta 203 MB
Aug 31, 2022
Mac Beta 197 MB
Aug 31, 2022

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