0.6.??? Update (who knows what version we're on lel)
Just uploaded a new build to itch (windows only sorry). This comes with a ton of long overdue fixes and an overhaul to the Acid Rain Office Level.
New Stuff
+New Visuals and music for the Acid Rain Office level, plus some adjustments.
+New Perk for Infiltrator! - Forbidden Technique - kills with melee grant 5 seconds of stealth. Misses with melee deal self damage minus penetration
+A new email arrives after completing all three hand missions and the Email Hub mission. This contains some backpay you're owed.
+Updated dialogue for a very obscure NPC named black.paper.moon, now 200% more pretentious
+Enemies can now kick furniture when they run into it. There was previously a restriction that required them to be within one meter to do this. Because a lot of furniture is larger than one meter, this condition was never satisfied.
+Key remind menu now has duplicate assignment protection, and a nicer layout.
+Updated Concierge dialogue for sequence after || paying off debt|| You can ask if you're living in a simulation and receive a very unsatisfying answer. You will get a concrete answer to this question in the next optional questline
+Construct enemies can now respond to radio and sound.
+Overhauled how the stealth and sleep status effects work. Mostly backend stuff. These were previously hacked into the game but an actual system for handling status effects is now in place
+Live Melee weapons now cancel out when colliding with one another
+Your ranged/melee selection is now saved between scenes. Some agents prefer to use melee, and having to switch every time made them feel left out. I hope this change indicates that both are valid as a main piece.
+Enemies can no longer kick grenades with their laptops out. You aren't allowed to do this so why should they be?
+Changed the way weapons generate firerate. The distribution was all sorts of whack. You should now see more full auto weapons in the world and a greater diversity of fire rates.
Fixes
-Befriending seeker rounds works again.
-Camera hub in the Cartel Job mission was a milllion miles off screen for some reason, now in the correct place within the level.
-Fixed Domain ability description
-Fixed some bugs with the Network Graph not tracking the player properly, also improved performance of the network graph by 50%
-Fixed hitboxes on some doors, relevant for the sneaky weasle ability
-Fixed a bug preventing AI followers from being ordered through locked doors even after being opened
-Fixed A LOT of bugs in the Concierge's Pleasure Fortress Level. Enemies now don't wander all over the place, the mimic doesn't wander off on its own, lots of other minor things.
Files
Get Deadeye Deepfake Simulacrum
Deadeye Deepfake Simulacrum
Unimmersive Sim
Status | In development |
Author | nodayshalleraseyou |
Genre | Shooter, Role Playing |
Tags | Character Customization, Cyberpunk, Hacking, Meaningful Choices, Retro, Sci-fi, Stealth, Story Rich, Top down shooter |
More posts
- 0.8.8 Update61 days ago
- Quick HotfixAug 16, 2024
- 0.8.5 HotfixJun 13, 2024
- 0.8.5 UpdateJun 07, 2024
- 0.8.3 UpdateFeb 28, 2024
- Stackhunter Part I - 3 New Missions!Jun 01, 2023
- 0.7.1 UpdateMay 19, 2023
- 0.7 Update, BBS Side Mission Rework!Apr 17, 2023
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