0.6.9.2 Update
Deadeye Deepfake Simulacrum » Devlog
Hello Agents! (✿◕‿◕)
Today I bring you the 0.6.9.2 Update. This comes with some new abilities, some love for the acrobat class, a new grenade type, and lots of bug fixes. Here are da notes
New Stuff
- Security Camera Rework! Cameras now have audio cues and show you everything they’re tracking. This makes their actions much more explicit. Cameras also give you a second grace period before activating so you aren’t immediately punished for bumping into one.
- New Grenades Type! Agents can now equip the smoke grenade, which blocks sight for both you and enemies. This operates similarly to the Goodbye! Ability for infiltrator, only now you can throw it. I’m hoping this serves as a handy tool for agents who want to dabble in a little stealth or who want a new way to disengage from combat. The Goodbye! Ability has been reworked slightly to be consistent with this effect. Careful, enemies inside the smoke zone will be able to see you!
- Breaker Boxes will now show their activation zones through the “zone” command.
- New Ability for Acrobat - Ram. Turn your body into a weapon and deal damage to the enemies you run into based on your speed.
- New Ability for Acrobat - Boosto Boosto Energy! Chug down an energy drink and refill the charges on all your other abilities.
- New Ability for Infiltrator - Silence. This ability disables all sound and all alerts for a brief time period. Use this to keep your engagements reinforcement free, or when you need to break a window without anyone noticing. This one is weird and situational but clever agents will have lots of fun with it.
- Ability unlock rework - new vocations now increase future costs by +2 instead of doubling them.
- Perk rework! This technically came in the last hotfix but I didn’t explain it too well. Previously you had to spend a chiplet to equip a perk. This was supposed to add a sense of progression and permanence to your character, but punished experimentation waaaay too much. Previously you had to pay to unequip them too and whew what a wild and bad idea that was! Now perks can be swapped in and out freely, but you’ll have to pay chiplets to initially free up each slot. I hope this keeps the sense of progression while allowing much more experimentation.
- Sight Grenades now allow you to hack the computers they reveal.
Fixes & Adjustments
- Removed some enemies from the train level. Many rooms that used to have 4 enemies now have 2. This level is still very challenging but this should bring it more in line with the game’s overall difficulty curve. Also made some hit boxes more forgiving around the edges of walkways.
- Adjusted the hitbox on the grapple hook so that it doesn’t immediately cancel out thrown from against a wall.
- Buffed the quickstep and alcubierre drive abilities for acrobats to make them faster and more useful. Many agents go for the acrobat class initially and find themselves underwhelmed. Hopefully these new and improved bread and butter abilities will help remedy that.
- Fixed a bug where piloting allies could make them hostile to your other allies.
- The Jump the Gun and Final Round perks for Gunmeister now synergize with each other instead of anti-synergizing with each other. Fully automatic pump action shotgun go brrrr. Final round also triggers off of ammo station reloads now so have fun with that.
- Autohackers from the Hacker’s MyLittleHelper ability now actually work. Previously these were unable to kill anything.
- Added 10 abilities and 8 perks to the Jester vocation’s selection pool that were not added before.
- Fixed a bug that allowed you to kick Guilt through walls so that they couldn’t reach you anymore.
- Nerfed the spare grenade count for sight grenades. Previously they got like a 300% bonus to this and you would have more than you would ever need. Lowered this to 50%, forcing the player to think strategically when using them for hacking now that it’s enabled.
- Fixed a bug where hostile NPCs pacified through the Kiss X ability would turn hostile again after attacking them.
Files
LinuxDemo.zip 207 MB
Oct 23, 2022
MacDemo.zip 201 MB
Oct 23, 2022
WindowsDemo.zip 200 MB
Oct 23, 2022
Windows Early Access 200 MB
Oct 30, 2022
Linux Early Access 207 MB
Oct 30, 2022
Mac Early Access 202 MB
Oct 30, 2022
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Deadeye Deepfake Simulacrum
Unimmersive Sim
Status | In development |
Author | nodayshalleraseyou |
Genre | Shooter, Role Playing |
Tags | Character Customization, Cyberpunk, Hacking, Meaningful Choices, Retro, Sci-fi, Stealth, Story Rich, Top down shooter |
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